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Capturing events

TitleSpeaker pulse (Dancing polystyrene balls on the speaker)
Frame rate250fps
Shutter speed1/1000
Resolution640x480
Obtained waveforms

CH1: Sound data using a microphone

Results

Polystyrene balls dance synchronizing with music strength.

TitleSpeaker pulse (127Hz sine-wave)
Frame rate1000fps
Shutter speedOpen
Resolution384 x 188
Obtained waveforms

CH1: Sound data using a microphone

Results

Speaker motion synchronizes a 127Hz sine-wave completely.
Thumbnail indicates a result of specter analysis using the "PlexLogPlus". A peak of 127Hz is appeared on it.

TitleBall hopping
Frame rate500fps
Shutter speed1/5000
Resolution512x292
Obtained waveforms

CH1: acceleration X-axis
CH2: acceleration Z-axis
CH3: acceleration Y-axis

Results

Behavior of hopping a ball and synchronized acceleration data.

TitleLighter ignition
Frame rate2000fps
Shutter speed1/5000
Resolution256 x 132
Obtained waveforms

CH1: Sound data using a microphone

Results

Appearance the spark and flame of igniting a lighter.
Analyzing a brightness in the specified area.

TitleBehavior of punch a hole
Frame rate250fps
Shutter speedOpen
Resolution640x480
Obtained waveforms

CH1: acceleration X-axis
CH2: acceleration Z-axis
CH3: acceleration Y-axis

Results

Behavior of a punch making a wrinkle on the paper. Also the motion of punch synchronize the accelerations.

TitleBlue LED element produce luminescence (Use a microscope lens:147x zoom)
Frame rate500, 2000, 4000, 8000fps (synchronous playback )
Shutter speedOpen to 1/2000
Resolution128×52 to 512×292
Obtained waveforms

CH1:Voltage of LED drive

Results

A behavior of LED element produce luminescience and driven voltage.

TitleLED blinking
Frame rate250fps
Shutter speedOpen
Resolution640x480
Obtained waveforms

CH1:Voltage of LED drive

Results

Analyzing a relationship between voltage of LED drive (red line) and brightness(white line).
Also compare between high and low voltage.

TitleDaruma Otoshi*
Frame rate250 fps
Shutter speed1/1,000
Resolution640 × 480 (pixels)
Obtained waveforms

CH1: Sound data from the sound collector (microphone)
CH2: Speed data from the acceleration sensor

Results

A demonstration using sound and acceleration sensors. Impact at contact is detected by the acceleration sensor attached to the hammer and sound at contact is detected by the sound collector.

*Daruma Otoshi, a Japanese game where players attempt to strike pieces out of a wooden ‘daruma’ doll without the doll collapsing.

TitleDaruma Otoshi* failure
Frame rate250 fps
Shutter speed1/1,000
Resolution640 × 480 (pixels)
Obtained waveforms

CH1: Sound data from the sound collector (microphone)
CH2: Speed data from the acceleration sensor

Results

When failure occurs, the cause?effect relationship of the sound of the Daruma pieces falling, acceleration, and image can be analyzed.

*Daruma Otoshi, a Japanese game where players attempt to strike pieces out of a wooden ‘daruma’ doll without the doll collapsing.

TitleA falling PET bottle
Frame rate250 fps
Shutter speed1/1,000
Resolution640 × 480 (pixels)
Obtained waveforms

CH1: Sound data from the sound collector (microphone)
CH2: Speed data from the acceleration sensor

Results

Confirmation of the behavior of a falling object. Correlation among the behavior of the falling object, acceleration, and sound data can be checked.

TitleBalloon rupturing
Frame rate500 fps
Shutter speed1/5,000
Resolution512 × 292 (pixels)
Obtained waveforms

CH1: Sound data from the sound collector (microphone)

Results

The sound corresponding to the rupturing of a balloon can be captured. The manner in which sound and images are synchronous can be experienced.