| Title | Speaker pulse (Dancing polystyrene balls on the speaker) |
|---|---|
| Frame rate | 250fps |
| Shutter speed | 1/1000 |
| Resolution | 640x480 |
| Obtained waveforms | CH1: Sound data using a microphone |
| Results | Polystyrene balls dance synchronizing with music strength. |
| Title | Speaker pulse (127Hz sine-wave) |
|---|---|
| Frame rate | 1000fps |
| Shutter speed | Open |
| Resolution | 384 x 188 |
| Obtained waveforms | CH1: Sound data using a microphone |
| Results | Speaker motion synchronizes a 127Hz sine-wave completely. |
| Title | Ball hopping |
|---|---|
| Frame rate | 500fps |
| Shutter speed | 1/5000 |
| Resolution | 512x292 |
| Obtained waveforms | CH1: acceleration X-axis |
| Results | Behavior of hopping a ball and synchronized acceleration data. |
| Title | Lighter ignition |
|---|---|
| Frame rate | 2000fps |
| Shutter speed | 1/5000 |
| Resolution | 256 x 132 |
| Obtained waveforms | CH1: Sound data using a microphone |
| Results | Appearance the spark and flame of igniting a lighter. |
| Title | Behavior of punch a hole |
|---|---|
| Frame rate | 250fps |
| Shutter speed | Open |
| Resolution | 640x480 |
| Obtained waveforms | CH1: acceleration X-axis |
| Results | Behavior of a punch making a wrinkle on the paper. Also the motion of punch synchronize the accelerations. |
| Title | Blue LED element produce luminescence (Use a microscope lens:147x zoom) |
|---|---|
| Frame rate | 500, 2000, 4000, 8000fps (synchronous playback ) |
| Shutter speed | Open to 1/2000 |
| Resolution | 128×52 to 512×292 |
| Obtained waveforms | CH1:Voltage of LED drive |
| Results | A behavior of LED element produce luminescience and driven voltage. |
| Title | LED blinking |
|---|---|
| Frame rate | 250fps |
| Shutter speed | Open |
| Resolution | 640x480 |
| Obtained waveforms | CH1:Voltage of LED drive |
| Results | Analyzing a relationship between voltage of LED drive (red line) and brightness(white line). |
| Title | Daruma Otoshi* |
|---|---|
| Frame rate | 250 fps |
| Shutter speed | 1/1,000 |
| Resolution | 640 × 480 (pixels) |
| Obtained waveforms | CH1: Sound data from the sound collector (microphone) |
| Results | A demonstration using sound and acceleration sensors. Impact at contact is detected by the acceleration sensor attached to the hammer and sound at contact is detected by the sound collector. *Daruma Otoshi, a Japanese game where players attempt to strike pieces out of a wooden ‘daruma’ doll without the doll collapsing. |
| Title | Daruma Otoshi* failure |
|---|---|
| Frame rate | 250 fps |
| Shutter speed | 1/1,000 |
| Resolution | 640 × 480 (pixels) |
| Obtained waveforms | CH1: Sound data from the sound collector (microphone) |
| Results | When failure occurs, the cause?effect relationship of the sound of the Daruma pieces falling, acceleration, and image can be analyzed. *Daruma Otoshi, a Japanese game where players attempt to strike pieces out of a wooden ‘daruma’ doll without the doll collapsing. |
| Title | A falling PET bottle |
|---|---|
| Frame rate | 250 fps |
| Shutter speed | 1/1,000 |
| Resolution | 640 × 480 (pixels) |
| Obtained waveforms | CH1: Sound data from the sound collector (microphone) |
| Results | Confirmation of the behavior of a falling object. Correlation among the behavior of the falling object, acceleration, and sound data can be checked. |
| Title | Balloon rupturing |
|---|---|
| Frame rate | 500 fps |
| Shutter speed | 1/5,000 |
| Resolution | 512 × 292 (pixels) |
| Obtained waveforms | CH1: Sound data from the sound collector (microphone) |
| Results | The sound corresponding to the rupturing of a balloon can be captured. The manner in which sound and images are synchronous can be experienced. |